﻿using System;
using System.Collections;
using System.Collections.Generic;
using OWL.Rendering.HRP;
using UnityEngine;
using Yoozoo.HRP.Runtime;

public static class BattleDebug
{
    public static bool enableLog = Application.isEditor;
    
    public static bool enableProfiler = false;
    
    public static void LogError(object content)
    {
        UnityEngine.Debug.LogError(content);
    }

    public static void Log(object content)
    {
        UnityEngine.Debug.Log(content);
    }
}
